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Can't wait for 2010 because:
Mass Effect 2 Rules!
FF XIII, only 3 years late!
God. of. War
StarCraft II. 'Nuff Said.
Diablo III!!!
Two Blizzard games at once...
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January 10, 2010
 Visions of Reviews -- The Saboteur
2:00:00 EST - Staff 
The Saboteur is an open sandbox game set in the over abused WWII era. Can this game secure a foothold on the tired genre, or does it just sabotage its efforts?

From the review:

With many developers and publishers determining the success of their titles by the aggregate review scores these days, The Saboteur is likely to remain an obscure cult classic, loved by anyone that played it, but considered a commercial failure. It's a game that takes a good deal of time to truly begin appreciating it's almost art-like quality and fun, and the slow early stages of the game are best forgotten. It very likely is one of the most under-rated games of the 2009 season, overshadowed by the likes of Assassin's Creed II, Dragon Age: Origins, and similar big name heavy hitters. For those looking for a unique look at an overused time period or just a fun rump in an open world comic book, The Saboteur is a great buy

To read the full review, click "Review" below, or simply click the Dragon Age: Origins image in the "featured" bar!

January 6, 2010
 DoubleTake: Little Big Planet Review (PSP)
14:44:27 EST - Staff 
When a game is too good to be released only once, it's time for a GameVisions DoubleTake!

Almost exactly one year after the initial release of Little Big Planet on the Playstation 3, Sony's answer to the iconic red-suited Plumber, an all new sack person adventure is released for Sony's flagship handheld, the PSP. Accordingly, we've updated our original Little Big Planet review to include the details!

From the Review:
While the only impediment to the gameplay has been the reduction of a three-plane 2D world to a two-plane 2D world, the actual level design is, arguably, superior to that of the original game. Designed for the PS3's multiplayer concept, level mechanics had to be simple enough that four players don't get in each others way (something Miyamoto San should have considered for New Super Mario Bros. Wii.) With the single-player-only attitude of the PSP, levels have become more interactive with complicated machinery and lever systems for your sack person to operate and drag around to get to the end of a level.

To read the full review, click "Review" below, or simply click the Little Big Planet (PSP) image in the "featured" bar!

December 24, 2009
 Happy Holidays!
13:32:27 EST - Award 
On behalf of Forest, Will, and the rest of the team, GameVisions wishes all our readers the happiest of holidays and a game-filled new year!

And, speaking of 2010, we already know we'll have a great gaming year on the way this year. Starting right from the beginning with Army of Two, StarCraft II, Diablo II, Mass Effect 2, Crackdown 2, Max Payne 3, Final Fantasy XIII, and the rest of the belated 2009 games, this year promises to keep gamers happy for quite a while, and you can count on GameVisions for coverage of all the most popular games!

December 17, 2009
 Visions of Reviews: Left 4 Dead 2
13:34:05 EST - Staff 
Left 4 Dead 2 expands the zombie mob shooter beyond it's short and simple origins. Does it Survive, or is it just a pile of Boomer bile?

From the Review:
A perfect game for any Halloween party, the strongest selling point of Left 4 Dead 2 is, by far, it's co-op multiplayer support. A feature that is lacking in all too many games, L4D is built entirely around the co-op experience. Consoles support 2 player split screen, while all platforms support LAN and internet gaming. All missions involve your team of four venturing through the zombified realms. Characters are AI controlled unless a player character joins in. The mutual survival skills of the team definitely matter as zombies attempt to drag individuals off unless rescued by the others. It's a great game for teamwork, to be sure.

To read the full review, click "Review" below, or simply click the Left 4 Dead 2 image in the "featured" bar!

December 1, 2009
 Visions of Reviews -- Dragon Age: Origins
13:20:21 EST - Staff 
Dragon Age stands as the spiritual successor to the Baldur's Gate series. Does it carry the torch for the genre-defining RPG, or does it share the same fate as Candlekeep?

From the Review:
Despite a slow-going mandatory set-piece at Ostragar immediately following the origin story, the game rapidly opens up to a much larger and entangled world, and every element one would look for in a new Bioware fantasy RPG is accounted for. It's rare that a game gets an absolute perfect score, at best, a 99% is warranted for a few minor flaws, but in this very rare case I'm issuing a perfect 100%. There was so much that could have gone wrong that didn't. So many places for fans to feel let down where they weren't. There's no such thing as complete perfection in a game, so 100% must stand, not for true perfection, but for attaining as close to perfection as any human can make it. Much like the Star Trek franchise reboot in theaters, this pulls in a new audience, pleases, even enamors old fans, and makes no serious missteps in the process. It even creates a fair console port of an old PC-centric franchise from the days when PC-centric games existed, while providing a true PC game experience in an era where such things are rare indeed.

To read the full review, click "Review" below, or simply click the Dragon Age: Origins image in the "featured" bar!

November 16, 2009
 Visions of Reviews -- Fairy Tale Fights
15:16:22 EST - Staff 
Fairy Tale Fights offers a blood letting in the middle of Grimm's fairy tale worlds. Does it create a new legend, or do the pages get lost in time?

From the Review:
A common problem with brawlers is the fact that all too often they end up becoming either an all out button mash or an overly complicated controller memorization and execution scheme that ruins what would have been a fun experience (Street Fighter, this means you.) In the simplified brawler that is Fairy Tale Fights, there's very little strategy to be had You can use ranged weapons in specific directions, mash your way through hordes of enemies by twirling and waggling the control stick in every direction like a madman with pointed objects, or try your hand at a weak strategy of using charged attacks with bashing weapons. Regrettably, the odds of being injured or interrupted while charging all too often removes that strategy from the mix. Blocking defensively is also useless due to the sheer number of enemies in every direction. The end result tends to be a sheer mash and waggle to the finish line.

To read the full review, click "Review" below, or simply click the Fairy Tale Fights image in the "featured" bar!

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