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News Archive for April 2008

April 9, 2008
 Visions of Reviews -- Unreal Tournament III
0:27:14 EDT - Award 
In the latest from our series of new post-mortem reviews, we bring you a review of Epic Games and Digital Extremes hot title: Unreal Tournament III. Does the latest entry in the franchise that changed multiplayer gaming forever hold a candle to its namesake, or does it just go down in flames?

From the review:
The addition of "orbs" in the new Warfare mode certainly breathes new life into the already popular Onslaught gameplay as well. It's a small addition, but it can certainly change up the strategy. Each team has orb generators at various forward points on the map. One player may carry the orb either on foot or on hoverboard around the map. Standing near a vulnerable friendly node will reinforce the node (making it invulnerable until the orb carrier is killed or leaves.) Dropping the orb on a vulnerable enemy node will instantly change the node to friendly control. Keeping a lookout for the orb carriers is a must!

To read the full review, click "Review" below, or simply click the Unreal Tournament III image in the "featured" bar!

April 3, 2008
 Visions of Reviews -- Sins of a Solar Empire
2:00:00 EDT - Award 
Stardock, the famous indy publisher of the popular Galactic Civilizations series is at it again with a new real-time space strategy from Ironclad that incorporates many features of a turn-based strategy. Can this new game win the hearts of hardcore retro gamers, or is the attempt simply sinful?

From the review:
The concept of the gameplay is simple enough, build some ships, research some tech, expand to a new planet, and repeat. As your enemies upgrade, however, you need to upgrade as well, otherwise even small swarms of their ships can outmatch your large but weak fleet. Alternately their massive fleet can easily take down your well built capital ship fleet in no time. Unlike a raw turn-based game, though, the realtime elements allow you to make up for bad numbers with a bit of skill and finesse in handling a battle. The ships can do well on their own, but with a little TLC, you can make a fleet perform a bit beyond their stats give them credit for.

To read the full review, click "Review" below, or simply click the Sins of a Solar Empire image in the "featured" bar!

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