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News Archive for July 2009

July 29, 2009
 Visions of Interviews -- Vincent van Geel (Isotx, Inc.): Part 1
16:02:14 EDT - Lord Havoc 
In Part 1 of a multi-part exclusive interview, GameVisions talks with with developer Vincent van Geel; co-founder of indie developer Isotx, Inc. on Iron Grip: Warlord and the industry at large.

The first installment covers the evolution of the Iron Grip universe from a Half-Life 2 total conversion mod to a full commercial franchise, and the business side of life as an indie including distribution, and DRM.

From the Interview:
...we wanted to create a small-scaled, yet FPS/RTS hybrid game, not focusing on next-gen graphics like most in this genre do, but focusing entirely on wild arcade-like gameplay that could casually be played at LAN parties and such. It was an insanely risky choice, since most FPS players seem very hooked onto the next-gen appeal of the genre, but we got a good niche-bunch of them to get interested in Warlord. We come from a background of pure gameplay...

To read the full interview, click "More" below, or simply click the Warlord image in the "featured" bar!

July 23, 2009
 Visions of Reviews -- Prototype
1:42:36 EDT - Lord Havoc just that. Radical Entertainment's break-out game world burst onto the scene in a gory, action-packed blast. But is it to be a successful prototype, or just an industry devastator?

From the Review:
Prototype brings you into the gritty world of Manhattan Island in the middle of a zombie plague, with a reasonable plot and mostly believable rules of engagement, and then upsets the balance by making you incredibly powerful and redefining the entire way you think of a war-torn cityscape. The result is an entirely unique experience we will forever know as Prototype, with no comparisons I can comfortably draw to other games.

To read the full review, click "Review" below, or simply click the Prototype image in the "featured" bar!

July 16, 2009
 Visions of Reviews -- Overlord II
2:00:00 EDT - Award 
In the sequel to the surprise hit Overlord, you once again command the essence of evil and his cute little minion horde against the voracious baby seals! Does evil reign supreme, or does it get mashed into little crunchy bits?

From the Review:
This time around, there's a few notable additions to the game. The most inventive one, by far, is "minion possession" shrines. When you encounter these, it allows the overlord to possess the body of one of his minions. As a minion, you, in control, can fit into small places only minions are able to squeeze into, while still leading your minion horde. While a few of these scenarios are a bit contrived, nearly one entire mission takes place using the green minions in a stealth infiltration via the possession mechanic.

To read the full review, click "Review" below, or simply click the Overlord II image in the "featured" bar!

July 7, 2009
 Visions of Reviews -- Red Faction: Guerrilla
4:18:07 EDT - Award 
Volition has returned from the urban depths back to it's heritage on Mars. Can the third installment of Red Faction reach the Colossus scope it claims, or does the Martian epic just see Red?

From the Review:
The game itself tells you that you can never take on an EDF force with a frontal assault. You must ascertain their weaknesses. It would appear that whoever wrote that part of the in-game guide didn't consult with the level designers....rarely do any of these heavily defended bastions of frustration have any access behind the mountains. The only way in is through the front. The front you were told not to approach. The front you have no way of gunning through. Yep, that front.

To read the full review, click "Review" below, or simply click the Red Faction: Guerrilla image in the "featured" bar!

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