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 Home -> Reviews -> Magic & Mayhem: Art of Magic
{Recovered from partial backup. Images missing.}
Magic & Mayhem: Art of Magic By John "Award" Del Percio
November 21, 2001
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Developer :Virgin Interactive
Publisher :Bethesda Softworks
Release Date :November 2001
Demo Available : Yes - Download
Table of Contents

· Introduction
· Closer Look
· Facts
· Final

Error: Wrong Strategy. Press F7 to Resume...

There are, of course, a few complaints about the game as well. Most notably is the graphics for the interface and the powerup graphics. The actual game engine is absolutely stunning. The artwork and textures are incredible, the models are great. That being said, I find it incredibly troubling that the interface and character portrait look like they came from a game from 1990 when 320x240 was an excellent resolution for games.

The second aggravating factor is the voice-overs. Some people don't mind it, I suppose, but I hate when the voices in a fantasy game try to be so abnormal and over-acted that it sounds like all the voice-over actors went to the Shatner School of Acting. Some of the voices are great. The Celtic flare for the villagers and the lead characters are very professional. A few of the evil wizards and other NPCs on the other hand are not the best I've ever heard.

Finally, the difficulty level is rather hard. For many missions it appers that there is pretty much one way, and only one way, to win the mission. Deviating from that overall strategy, even just a little, is pretty much suicide. After re-loading a mission so many times, it starts to get old, and I simply want to move on.

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