A Game To Build A Dream On
PC gamers, true veteran PC gamers, don't even need product descriptions or screenshots to know what to expect from a Fallout game. Its been around for nearly as long as we can remember. It's Fallout. It's a name that needs no explanation. It's the legend of Chris Taylor. No, not that one, the other one. It's the ultra depressing, downright dismal post-apocalyptic nightmare with cute tongue-in-cheek 1950's kitsch! Minus the pink plastic flamingos....or at least with a bit more charring. But I like my flamingo medium well done, who doesn't?
Once again our favorite dystopia has returned. It seemed to have an ill-fated future after the apparent collapse of it's IP rights holder, Interplay. When Interplay began to reassemble themselves, they had to sell off some of their top IPs to regain some capital. In the list was the sale of the rights to Fallout 3 to Bethesda Softworks, a company previously known for budget type titles, and B-games with the exception of a few cult titles until the release of Morrowind, which brought the Elder Scrolls titles into the limelight and again shot it into long-term legendary status with the release of Oblivion.
While the classic development of the game by Interplay/Black Isle under the direction of Chris Taylor created the game universe set in the surrounding California area (Interplay is a California based company set, at the time, in Irvine) this edition, developed by the titular Bethesda MD based company moved the game universe a bit closer to home: The Washington DC ruins. And so our painfully disjointed journey begins.
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