Welcome to the Badlands
It is absolutely impossible to even consider buying a space flight-combat simulator without running into the names Freespace, Wing Commander, and Independence War. Each one has formed its own cult following, each has some of the nicest graphics and most detailed storylines ever to grace an action game on the PC, and each one has absolutely nothing else in common with each of the others.
Perhaps the one that has deviated the most from the pack is Independence War. While most space sims place you as a fighter pilot stationed on a carrier in deep space, or at an outpost as a part of a vast navy in space holding down the fort in a distant sector of the galaxy against an evil alien race bent on destroying Earth, Independence War has a very different theme. In I-War you were a part of a pirate cartel who ended up fighting a war. For the benefit of those who are new to the series, this review will cover the I-War universe and what it is about as well. For now, let's just say it's quite different from what most space sim gamers are used to.
I-War2 takes place about 100 years from the first game, and not much has changed in the Badlands. The corporations still rule with brutality, the Alliance government on Earth still allows the corporations to do as they please with the fringe worlds, and life is pretty grim. You start as a very young Cal Johnston, grandson to Lucretia the pirate, who is tossed into a world of chaos. After the events in an excellent ten minute movie, Cal is made to go through the prologue act which serves as both training, and an introduction to the story, as led by Clay, the hero of I-War1 who was preserved in a memory chip.
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