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Max Payne By John "Award" Del Percio,
August 14, 2001
Developer :Remedy
Publisher :Gathering of Developers
Release Date :Late July 2001
Demo Available : No
Table of Contents

· Introduction
· Closer Look
· Facts
· Final

It Was the Sort of Review That was Full of Bad Puns and Hidden Inside References....

When thinking of shooters, the first games that usually come to mind are games like Quake and Unreal Tournament. While, by definition, those games are the classics of shooters, they play far more like an arcade game than a scene from an action movie. But what if someone were to combine the thrills of some of the best movies and games to exist, and glue them back together in an ultra-realistic detective story focusing around a rouge cop and his encounters with the mob in the toughest alleys of New York? You'd end up with a game so addictive, that it would be hard to put down.

That game is Max Payne. The game opens backward, with the ending at the beginning, drawing your attention to the storyline which you now know the ending, yet know nothing else about. The game then takes you three years into the past, in a prologue about what made things go so wrong. When Max gets home to his apartment, he finds it has been sacked by addicts hooked on a new drug called Valkyr. His wife and child were casualties to this more than bizarre invasion.

As the game proceeds, you find yourself facing the mob in their hideouts such as cheap hotels, money laundering rings, private restaurants, dock yards, and private night clubs. The farther you go, you seem to end up one step behind each time, eventually finding that the conspiracy goes far beyond what you ever thought imaginable. The entire story is narrated both in-game, and through comic-book like graphic novels which are narrated like one of those seedy old detective movies, and much like the titles on this review.

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