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 Home -> Reviews -> Starfleet Command II: Orion Pirates
Starfleet Command II: Orion Pirates By John "Award" Del Percio,
August 08, 2001
..
Developer :Taldren
Publisher :Interplay
Release Date :Late July 2001
Demo Available : No
Table of Contents

· Introduction
· Closer Look
· Facts
· Final

Is my Matrix Starting to Decompile??

Unfortunately, since the game is an expansion, sort of, some of the same problems that plagued Empires at War and the original SFC are back. The worst of all is the insane difficulty of the campaigns. Many of the missions, especially the random missions, still pit the player against impossible odds, such as starbase assault while the player is only equipping a light frigate, defending against a space monster that can blow you out of the stars before you can even dent it's hull, or having two frigates in your team and being placed against a team of three dreadnoughts. It's remarkable that this sort of problem still remains unchanged.

The Dynaverse II also sports its own problems now. There is an excruciatingly annoying error that fails to delete your CD key from the "in-use" records if you leave the server by crashing, or quitting directly out of the game. You are then no longer able to play the game until they reset the server. A reset may happen at night, or in six months, there is no way of knowing. This will, no doubt, be fixed in a coming patch, but for something that obvious to make it in the box is just wrong. There is also a high crash rate (for me anyway) when trying to join certain game types in the Dynaverse II. Oddly enough, the expansion is entirely incompatible with the original game. That means that you can not play the empires campaign and the cartels campaign in the Dynaverse with the expanded technology and vessels. This is another unfortunate setback.

Finally, the new pirates have something of an interesting curve for gaining power. In the beginning, most of their ships are exceptionally weakly shielded and have relatively little weaponry. As you graduate up the scale, they obtain maulers and are unstoppable. This is, of course, not the fault of Taldren, it is from the original SFB that the figures came from, but it does present a few interesting limitations in gameplay.

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