GameVisions
"Did You Know: The PSPGo will feature Bluetooth, a slimmer profile, and will lack a UMD drive. It is not intended to replace the PSP 3000 which will continue to be produced. "


 Home -> Reviews -> Star Trek: New Worlds
Star Trek: New Worlds By John "Award" Del Percio, Sep. 24, 2000
..
Developer :14 Degrees East
Publisher :Interplay
Release Date :Early Sept. 2000
Demo Available : Yes - Download
Table of Contents

· Introduction
· Closer Look
· Facts
· Final

To Boldly Go...Go...Go...

First off, I should start out by saying that my 1GHz Thunderbird is still a few weeks off. In the meantime, I am still stuck reviewing on my PII-233. New Worlds requires a PII-300 to run, yet interestingly enough, aside from frame rate when I zoomed all the way out, I must say that it ran quite smoothly on the 233. I think it would have been safe for them to leave the specs at the original speed which was the PII-233. This is not to say I didn't have my fair share of problems. I experienced terrible stuttering in the intro movie (this, oddly enough, is likely not a processor problem, though. The movies are plain old Bink movies. I've never had a Bink stutter on my system before. There is even one that runs from the HD though, so copy protection isn't to blame either.) I also experienced lockups after playing for awhile, likely do to overheating, though not proven yet.

Please state the nature of the medical emergency...
...I'm a doctor, not a miracle worker! Bring him to engineering.
Yet more thrilling colony building. And you wonder why they had to invent holodecks.
Nice reflection effects in hydroponics

As I ran the game, I nearly sat in shock. As the paramount logo came in, the actual Star Trek fanfare played. That one alone must have cost a fortune, as no other game to date has used it. The intro movie is pretty nice, but nothing spectacular. Then again, nothing is when running at .03 FPS.

Aside from minor pleasantries; however, the main menu looks like something from the days of DOOM, and it even has a standard Windows scrollbox in it. A rather interesting approach, I must say. I decided to start out, as I always do, with the tutorial set. Then what to my wondering eyes should appear? A C++ runtime error, a program's worst fear! I emailed tech support about it, to which I still have not received a reply (over a week later!) and tried playing around with it. Surprisingly, out of coincidence, I noticed that if I run Winamp while I run ST:NW, it seems to load. While it appears to be sound card related, I have never seen a game have a problem as a result of that sound card before this one.

In general, though, aside from these odd problems, I have to say that ST:NW is the most stable, error-free game that 14 East has made to date. I had no in-game problems aside from the occasional lock-up likely due to overheating hardware. Nearly all of the maps work as they should (with a few exceptions), and even a few people I asked on Mplayer, said they had no technical problems with the game. All-in-all I'd say it's fairly stable. More so if you have more current hardware.

« Previous Page -1 2 3 4- Next Page »


Buy this product
Buy this product from GameCave - Fast - Secure - Reliable - Approved by GameVisions

Star Trek: New Worlds for $43.99

BUY NOW


Home | Contact GameVisions |  Advertise at GameVisions

GameVisions, Top Pupil, DoubleVisions, the stylized "GV", and the GameVisions logo are Trademarks of GameVisions Media. This site and everything contained within, unless otherwise noted, is Copyright (C) 1999-2009 GameVisions Media. All Rights Reserved. All other names are trademarks of their respective owners.