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 Home -> Reviews -> Star Trek: New Worlds
Star Trek: New Worlds By John "Award" Del Percio, Sep. 24, 2000
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Developer :14 Degrees East
Publisher :Interplay
Release Date :Early Sept. 2000
Demo Available : Yes - Download
Table of Contents

· Introduction
· Closer Look
· Facts
· Final

To Boldly Go...Go...Go...

First off, I should start out by saying that my 1GHz Thunderbird is still a few weeks off. In the meantime, I am still stuck reviewing on my PII-233. New Worlds requires a PII-300 to run, yet interestingly enough, aside from frame rate when I zoomed all the way out, I must say that it ran quite smoothly on the 233. I think it would have been safe for them to leave the specs at the original speed which was the PII-233. This is not to say I didn't have my fair share of problems. I experienced terrible stuttering in the intro movie (this, oddly enough, is likely not a processor problem, though. The movies are plain old Bink movies. I've never had a Bink stutter on my system before. There is even one that runs from the HD though, so copy protection isn't to blame either.) I also experienced lockups after playing for awhile, likely do to overheating, though not proven yet.

Please state the nature of the medical emergency...
...I'm a doctor, not a miracle worker! Bring him to engineering.
Yet more thrilling colony building. And you wonder why they had to invent holodecks.
Nice reflection effects in hydroponics

As I ran the game, I nearly sat in shock. As the paramount logo came in, the actual Star Trek fanfare played. That one alone must have cost a fortune, as no other game to date has used it. The intro movie is pretty nice, but nothing spectacular. Then again, nothing is when running at .03 FPS.

Aside from minor pleasantries; however, the main menu looks like something from the days of DOOM, and it even has a standard Windows scrollbox in it. A rather interesting approach, I must say. I decided to start out, as I always do, with the tutorial set. Then what to my wondering eyes should appear? A C++ runtime error, a program's worst fear! I emailed tech support about it, to which I still have not received a reply (over a week later!) and tried playing around with it. Surprisingly, out of coincidence, I noticed that if I run Winamp while I run ST:NW, it seems to load. While it appears to be sound card related, I have never seen a game have a problem as a result of that sound card before this one.

In general, though, aside from these odd problems, I have to say that ST:NW is the most stable, error-free game that 14 East has made to date. I had no in-game problems aside from the occasional lock-up likely due to overheating hardware. Nearly all of the maps work as they should (with a few exceptions), and even a few people I asked on Mplayer, said they had no technical problems with the game. All-in-all I'd say it's fairly stable. More so if you have more current hardware.

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