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 Home -> Reviews -> Tropico
Tropico By John "Award" Del Percio, May 14, 2001
Developer : Pop Top Software
Publisher :Gathering of Developers
Release Date :May 1, 2001
Demo Available : No
Table of Contents

· Introduction
· Closer Look
· Facts
· Final

Here is My Island...

NOTE: Due to a server switch in late May, some of our data was lost, or meshed with other files. While we did not originally have corresponding screen shots with this review, we now have some. Unfortunately, some are duplicates of each other. This review is considered "archived" and is in its final state, to permit us to devote our time to reviewing new titles. You may, however, visit the PopTop and Gathering sites (links above) for a full gannery of screens. We apologize for the inconvenience.

One of the most often forgotten about genres in gaming, or more to the point, sub-genres, is the building game class of strategy games. Sure, we all know too well the games about building up your troops (of course there can be an infinite number of soldiers housed in a barraks, right?) and buildings and launching an attack. But what about building things for people to live in? Eat?

One of the few games that has ever really pulled off a stunt like this is Sim City. Sim City, though, is a bit of an anomaly in this type, even though it is among the few. In Sim City, most of what is done is macro-management of numbers and figures, and the spreading of utilities and key buildings. The people build their cities around you automatically as you simply watch. This can be fun, but what is offered that gives a bit more control over the actual construction of everything? Of course there are the Tycoon games, Railroad Tycoon, Rollercoaster Tycoon, but that's a bit different in itself. Sid Meier had an old game called "Pirates". This was one of the best, most classic building games of all time. Unfortunately, it seems to be quite a waste of good 3D hardware, now. This is where Tropico comes into play.

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