LordHavoc's Rant: The Straight, The Narrow, and The Ugly Truth
It's short, it's sweet, and it's to the point. Havoc managed to sum up in a brief list format what I couldn't in 4 pages. Hats off to him, and his wonderful logical views. This one pretty much sums up the rest of the down point's I forgot about the "multiplayer experience". Bullet-proof defense, woudln't you agree?
My reasons for disliking multiplayer are:
Cheaters: Who doesn't hate them? They ruin any competitive game. Who
wants to see a guy cruising around a level while his computer shoots
rockets out his back?
Lag: Not much to say here, everyone hates lag, ruining your aim,
preventing you from deftly dodging an incoming rocket... Lag is slowly
improving as internet backbones and ISPs upgrade, but it is easily the
second most annoying part of the 'multiplayer experience', right below
Simple gameplay: Running around shooting the opposing team, while
defending something for your team, is extremely boring. I don't care
how many teams or what their petty objectives are, there is nothing to
get involved in, nothing to immerse yourself in.
Lack of progress: You get a big gun, you kill a few guys, you die, you
get that big gun again... notice some redundency? There is nothing to
achieve, no 'big goal'. Some games such as Diablo have a longer
multiplayer lifespan because you can build up your character, but this
is cheapened by the fact you keep replaying the exact same game, which
is entirely too brief to keep any kind of atmosphere. Additionally, the
fact your progress eventually slows down as you approach the limits,
ends the game's lifespan on my hard drive.
Repetitive scenery: You play on 100 different servers, all running the
same 1-10 'popular' maps from the original game (no one runs usermade
maps, or if they do no one joins the server, fearing a download),
different players, different lag, same items, same mod, same maps... A
Lack of enhancements: Anyone remember the weekly downloadable Total
Annihilation units? They kept the multiplayer game popular far far
longer than a static game could have been. Although I thought weekly
was too infrequent :)