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Few titles in the world of gaming date back as far as the Battletech Universe. Of all the Mech titles, though, MechCommander is pretty much a new-comer. The original MechCommander, released by MicroProse, seemingly yesterday, was real time strategy game. Unfortunately, for me, and for the sake of this preview, I never had the opportunity to play MC1. From what I understand of it, it was pretty much a run-of-the-mill RTS, albeit a fun one.
Mech Commander 2 takes the idea of MechCommander and gives it a face-lift. Gone is the Command&Conquer type appearance. MechCommander 2 takes the concepts of a Real Time Strategy (RTS) and combines it with a Squad-Based Tactical Combat game (SBTC) (such as Fallout Tactics.) The game also gets an all new 3D engine with full camera controls so you can check out the action close up, or head on. Full motion video briefings with live actors, as well as some in-game reports with live actors is a very interesting addition, and has been very much improved since MechWarrior 4. In MW4 it was nearly tacky and seemed very forced and out of place. In MC2, they have actual sets, and some cleaner acting.
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