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 Home -> Reviews -> Odyssey: The Search for Ulysses
Odyssey: The Search for Ulysses By John "Award" Del Percio, December 14, 2000
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Developer :Cryo Interactive
Publisher :Dreamcatcher
Release Date :Q4 2000
Demo Available : No
Table of Contents

· Introduction
· Closer Look
· Facts
· Final

Life in Ithica Sure is Hard...

Unfortunately, Odyssey starts to lose you in its gameplay. The first system that needs to be fixed is the camera. I don't know what's worse; the fact that it was decided that the game should use a camera that flicks to a default position for every screen you're in, or the fact that that position is usually the worst possible position for every screen your in. You have some shots where the camera spins directly over Herisius' head, or shots where it zooms so far out you have no clue where you are. The game would have done well to use a "camera focus" setting like Twinsen's Odyssey (strangely, no relation.)

Follow the yellow brick road...
That is one BAD ballista
I can fly!
Eenie, meenie, miney, mooooo...

Worse yet, when you actually find the puzzles you're supposed to be doing, they are far from revealed. You must pick up items that you could barely tell are there (the camera situation doesn't help here), you must use them in the most obscure of places, and you must get it right. It took me about two days to get out of one area, even though I knew what I must do, simply because I was doing it in the wrong place. Some puzzles involve dodging things as well, or needing your character to be precisely aligned for something to work.

There, of course, had to be the perverbial maze too. Yes, the forest which repeats itself if you take a wrong turn, those are always fun (just like the weeks of "fun" the Romulan maze provided in Star Trek: Hidden Evil.)

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